#pragma once
#include "IState.h"
#include "Button.h"
#include "Macro.h"
#include "MainMenuState.h"
//define button
enum { OPTION_1, OPTION_2,  OPTION_3, OPTION_4 };
class COption:public IState
{
public:
	COption(void);
	virtual ~COption(void);
	void Init() ;
	void Update(float dt);
	void Render();
	void Release() {};
private:
	//IDirect3DTexture9* m_pBkgdTex;
	//vector<Button*> m_Buttons;
	//CSprite* m_sprBackground;
	//int m_iCurOption;
};
